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Music Technology · A Level · Core topics

The Workshops

Five topics, each built as a working bench. You assemble the machine by learning it: every stage you pass switches its module on, until the whole rack runs.

Each stage ends with a short check: answer it and the rail lights up. Take the stages in order the first time; after that, jump anywhere. Below the benches sit the explorers, where you take one real machine apart instead.

Every bench here is part of the member studio and opens on its own from its topic page at member.musictechstudio.co.uk. The C3 Q5 essay page is the one thing anyone can open.

  1. 1.3 · Synthesis

    Members

    Synthesis

    Assemble a synthesiser voice from the oscillator up: waveform, filter, envelope, then the movement that brings it alive.

    IN → Oscillators → Filter → Envelope → Modulation → Paradigms → OUT · The synth

    Open the bench
  2. 1.9 · Dynamic processing

    Members

    Compression & Dynamics

    Build a working compressor and hear what the curve, the clock and the side-chain each do to a live loop.

    IN → Squeeze → Curve → Clock → Family → Side-chain → OUT · The rack

    Open the bench
  3. 1.11 · EQ

    Members

    EQ & Filters

    Learn the bands, the filter shapes and the three knobs that drive them, then make real mix moves.

    IN → Bands → Shapes → Knobs → Family → Moves → OUT · The rack

    Open the bench
  4. 1.12 · Modulation

    Members

    Modulation

    Chorus, flanger and phaser all grow from one idea: a copy of the signal, moved in time. Build each in turn.

    IN → The idea → The LFO → Chorus → Flanger · Phaser → The moves → OUT · The rack

    Open the bench
  5. 1.12 · Delay

    Members

    Delay

    One sound sent back late, then again, quieter each time. Build the line, set the clock to the tempo, and hear where the repeats land.

    IN → The line → The loop → The clock → The colour → The field → OUT · The rack

    Open the bench

The explorers · take a machine apart

  1. 1.2 · Capture of sound

    Members

    Inside the Microphone

    A dynamic and a condenser, in 3D. Turn them, pull them apart, cut them in half, and watch each one turn air into a signal, then take the phantom power away and see the condenser go quiet.

    Open the explorer
  2. 2.2 · Monitor speakers

    Members

    Inside the Monitor

    A passive and an active nearfield, in 3D. Follow the signal back out into air, see where the crossover splits it, and look at the back panel: that is where the two designs part company.

    Open the explorer
  3. 1.13 · Balance & blend

    Members

    Inside the Console

    A large-format analogue desk, in 3D. One channel strip carries the whole story: follow the signal from the gain pot down to the fader, out through the sends and inserts, and into the mix bus, then pull the desk apart to see where every stage lives.

    Open the explorer
  4. 1.12 · Delay

    Members

    Inside the Echo

    A tape echo, in 3D. Fire a stab at the record head, watch the mark travel to the play head, then drag the play head and slide the tape speed to change the delay time.

    Open the explorer
  5. 1.12 Distortion · 3.2 Analogue hardware

    Members

    Inside the Valve

    A valve stage and a transistor stage, built part by part in 3D. Cut the valve open, drive both into clipping, and read the curve, the waves and the harmonics they make.

    Open the explorer
  6. 1.12 Reverb · 2.1 Acoustics

    Members

    Inside the Room

    A cutaway recording room, in 3D. Clap and watch the direct sound, the early reflections and the tail arrive in true order; treat it with absorbers, diffusers and bass traps and watch RT60 fall band by band; then step out to the bench: spring, plate and digital rack.

    Open the explorer
  7. 1.12 Reverb · 3.2 Analogue effects

    Members

    Inside the Plate

    A plate reverb and a spring tank, built part by part in 3D. Hear the steel sheet ring from its own modes, swing the damper to change the reverb time, and kick the spring.

    Open the explorer
  8. 3.2 Analogue Recording

    Members

    Inside the Groove

    A turntable you can play, in 3D. The loop you hear was cut into the groove at load time, so the spiral on the face, the canyon walls and the crackle are all that same data. Drop the arm, scratch the platter, switch to 45, reverse it, and bypass the phono stage to hear the raw cut.

    Open the explorer
  9. 3.1 Digital Recording · 2.4 Converters

    Members

    Inside the Laser

    A CD player built part by part, in 3D, and the opposite number to the turntable. Follow the laser up through the disc and magnify the pits to see the bits of the music playing now. Change the sample rate or the bit depth and the loop is genuinely resampled and requantised, so what you hear is that buffer; switch the anti-aliasing filter off to hear real fold-back.

    Open the explorer
  10. 2.1 · Acoustics

    Members

    The Frequency Lab

    One tone, three scales. Drag it from a rumble you feel to a hiss you almost don't, and watch the same frequency play out as wavelength against a metre rule, as compressions moving through a block of air, and as a pressure map you can walk around inside a real room.

    Open the explorer

The Studio · the four machines as one room

Components 3 & 4 · The recording chain

Members

Inside the Studio

The four machines of the recording chain (microphone, tape machine, mixing desk and monitor) each in 3D, gathered as one room. Start at the mic and follow the signal all the way to your ears.

Step inside

The practice rooms · put it to work

  1. 1.5 · Sequencing

    Members

    The Beat Machine

    Program the classic breaks step by step on a real drum grid (The Funky Drummer, Cold Sweat, four-on-the-floor House), then tune the kick, set the tempo, and export your pattern as a one-bar MIDI clip.

    Open the machine
  2. 1.7 · Pitch correction

    Members

    Pitch Repair

    A wandering vocal, a retune-speed dial and your ears. Slow the correction until the voice sits naturally, then snap it hard and hear the exact artefact the exam asked students to name.

    Open the repair bay

Section B · Extended writing

C3 Q5 · C3 Q6 · C4 Q6

C3 Q5 free · C3 Q6 & C4 Q6 members

The Essay

On both exam papers, Section B is where the essays live. Three questions, three marking machines: each on its own page, built from what the examiners actually reward.

Open the essay pages